Use this option for smaller compressed sounds to avoid the performance overhead of decompressing on the fly. The method Unity uses to load audio assets at runtime.Īudio files will be decompressed as soon as they are loaded. Enable this option if your audio file contains Ambisonic-encoded audio. Devices supporting these forms of interactive applications can be referred to as XR devices. It is useful for 360-degree videos and XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. When this option is enabled, the loading of the clip will happen at a delayed time on a separate thread, without blocking the main thread.Īmbisonic audio sources store audio in a format which represents a soundfield that can be rotated based on the listener’s orientation. When this option is enabled, audio will be normalized during the “Force To Mono” mixing down process. When this option is enabled, multi-channel audio will be mixed down to a mono track before packing. ![]() The tracker module assets behave the same way as any other audio assets in Unity although no waveform preview is available in the asset import inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Unity can also import tracker modules in the. The audio file formats that Unity can import are. ![]() ![]() Unity supports mono, stereo and multichannel audio assets (up to eight channels). Audio Clips contain the audio data used by Audio Sources A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer.
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